2013-present Zentangle Method
2001-present Self-taught drawing, shading and digital painting.
1999-2008 Self-taughtjewelry construction and design.
1999-2002 Self-taught digital art skills.
1996-present Self-taught fantasy design .
1987-2001 Self-taught computer graphics and related skills.
1976-present Self taught fabric, lace-making and fiber skills.
3DTangle ebook series. Growing list of ebooks on Zentangle method, shading Zentangle and doodling. 2013 - present.
Think & Design Jewelry series. Over 20 hands-on sketching tutorials on creativity for Jewelry makers. Thinkdesignjewelry.com, 2011 – 2012.
PDF Jewelry-Making Tutorials. Over 50 PDF tutorials on jewelry making in various topics related to jewelry-making. JewelryLessons.com, 2003 – 2014.
Web Blogging. Blogging on subjects related to art, design, creativity, jewelry-making, Zentangle, digital painting and more, to an audience of 45,000 unique monthly visitors. 1998 - present.
Email Newsletter. Maintaining an ongoing email newsletter including new ebooks, product referrals and blog summary.
From 3DStudio Max to Cult3D Designer. 3Dgate.com Online Magazine, 2001.
Using Corel Painter to Create Painterly, Seamless Textures. Artist’s Canvas monthly column. 3DGate.com Online Magazine, 2001.
No Texture Painter Quite like this.Artist’s Canvas monthlycolumn. 3DGate.com Online Magazine, 2001.
Creating Ornamental Jewelry CD. Self-published, 2000
No Clean and Crisp Edges, Please! Artist’s Canvas monthly column. 3DGate.com Online Magazine, 2000.
“Marking Image”: The poor man’s custom texture work. Artist’s Canvas monthly column. 3DGate.com Online Magazine, 2000.
Where have all the Renaissance Men (or Women) Gone? Artist’s Canvas monthly column. 3DGate.com Online Magazine, 2000.
The True Color of Things. Artist’s Canvas monthly column. 3DGate.com OnlineMagazine, 2000.
Flat versus Deep: Faking Depth in Texture Art. Artist’s Canvas monthly column. 3DGate.com Online Magazine, 2000.
Artistic Style: Do you have it? Artist’s Canvas monthly column. 3DGate.com Online Magazine, 2000.
Creating Rich and Beautiful TextureArt. Artist’s Corner. GIGnews.com online magazine, 2000.
SixSteps Tutorial. Computer Arts magazine, 2000.
In search for 3D digital art. 3D Cafeine Online magazine. 3D Cafe©.com, 2000.
ColorSchemes: Planning Ahead. Design Freak Online Magazine, 2000.
ColorWheel: Still the Designer’s Best Friend. Design Freak Online Magazine, 2000.
Dimensional Ornate Texture Art. 3D Studio Max 3 Magic. NewRiders Publishing, 2000.
Painting in Another Dimension. In the Lab section, 3D Magazine, 2000.
Illusions of Depth: How to createrich 3D texture art. 3D Magazine, 2000.
Designing 3D Fantasy Worlds: A Workshop. Game Developers Conference Proceedings, 2000.
Texture It (Paint and Wardrobe). Inside 3D Studio Max 3. New Riders Publishing, 2000.
Inside the Front Cover. Inside 3D Studio Max 3 book. NewRiders Publishing, 2000.
Chapter 3: A Bouquet from an Alien Friend. Mastering 3D Graphics: Digital Botany and Creepy Insects, 1999.
Designing with Color Theory. 3D Cafeen Online Magazine, 3Dcafe.com, 1999.
Color Schemes: the software that helps think about color. ColorSchemes Software Manual, 1999.
Color Theory: Knowing the Rules and When to Break Them. 3D Design & Animation Conference Proceedings, 1999.
Designing Fantasy Worlds, Part 1: Exploring Concepts. 3D Design& Animation Conference Proceedings, 1999.
Designing Fantasy Worlds, Part 2: Developing Concepts. 3D Design & Animation ConferenceProceedings, 1999.
Color Theory, Game Developer’s ConferenceProceedings, 1999.
Designing with Color Schemes Workshop, Game Developer’s Conference Proceedings, 1999.
A Bouquet from an Alien Friend. Serious 3D Magazine, 1998.
Cores e Mais Cores. Digital Designer Magazine, 1998.
Color, Color Everywhere. 3D Design Magazine, 1998.
Architecture with a Twist (fantasy worlds). 3D Design Magazine, 1998.
The Secrets of Zork Grand Inquisitor. 3D Design Conference Proceedings, 1998.
Designing Fantasy Worlds. 3D Design Conference Proceedings, 1998.
Creating Fantasy Worlds, The New AnimationTechnology Conference and Exposition Proceedings, 1998.
Creating Fantasy Worlds , 3D Design Conference Proceedings, 1997.
3D Studio, uma versao impar. Publish Magazine, Brazil, 1994.
Maquete Electronica: a Arquitetura em 3D. Projeto Magazine, Brazil, 1993.
ModelamentoTridimensional: visualizacao de projetos em Perspectiva. Computacao: Arquitetura e Urbanismo International Conference Proceedings, Brazil, 1992.
Animator. Editora Erica, Brazil, 1991.
AutoCAD Avançado. Editora Erica, Brazil, 1990.
AutoCAD Dicas e Truques. EditoraErica, Brazil, 1990
Eni Oken – A Jewelry Business Success Story. Interviewed by Rena Klingenberg. Home Jewelry Business Success Resource, August 2005.
Linear Depth article by Nina Gracci. Lapidary Journal, 2002.
Cover image and Artist Profile, by Michael McBride. Design4 Magazine, 2001.
Spectrum 7, The Best inContemporary Fantastic Art. Underwood Books, 2000.
Ornamental Jewelry CDReview , by Tammy Powley. About.com, Jewelry Making section, 2000.
Interview with Eni Oken, by Leonard Teo. InsideCG.com. June, 2000.
Little Village Far, far away image, by Kelly Murdock. 3D Studio Max R4 Bible, 2000.
3D Cafe Interview.Digital Fine Arts. 3Dcafe.com, 2000.
3D Artists Interview. Raph.com. 3D Artists.com, 2000.
Game Development Gallery Visual Arts interview. Gamasutra.com, 2000.
Big Kahuna Awards 2000 finalists.3D Design Magazine, 2000.
In the News, by MitraMalek. MacWorld hosts Art Awards. Digital Fine Art Magazine, 1999.
In The News, by Matthew Hoover. Award Winning Alien. 3D Magazine.
Visiting ArtistSeries, 3DRender.com.
Portfolio section . Digital Designer magazine, 1999.
Spectrum 5, The Best in Contemporary Fantastic Art. Underwood books, 1998.
The Best 3D of the Year: Big Kahuna Winners 1998, by Kelly Dove. 3D Design magazine, 1998.
Cover of Premiere Edition and Personal Interview. Digital Designer magazine, 1998.
Game Review, by BobLindstrom. PC Games magazine, 1998.
Big Kahuna Awards 1997, by Kelly Dove. 3D Design Magazine, 1997.
2nd Page. 3D Design Magazine, 1997.
Big Kahuna Awards ’97 finalists. 3D Design Magazine, 1997.
The Viz Wiz, Artist Profile: Fantasy Worlds. Cadalyst magazine, 1997.
Architect as Artist. Computer Graphics World Magazine, 1997..
Blue Water Challenge Award: Intermediate/Advanced Category. Juried online competition. Dream Big as the Ocean Blue Cuff. Society of International Jewelry Artisans. August 2005.
Masters of Tomorrow Best of Show Award. Juried competition. InDepth Gallery. Cash award. 2001.
3D DesignBig Kahuna Award finalist. Category: Imagination. 3D Design Magazine, 2000.
3D Design Big Kahuna Award finalist. Category: Storytelling. 3D Design Magazine, 2000.
Best of Show and First prize Non-Student Category. MacWorld EXPO Digital Art Gallery, 1999.
3D Design Big Kahuna Award finalist. Category Fantasy Worlds. 3D Design Magazine, 1999.Â
3D Design Big Kahuna Award. Category Fantasy Worlds. 3D Design Magazine, 1998.
3D Design Big Kahuna Award.Category: Game Design. 3D Design Magazine, 1997.
New Media Invision Silver Award: Education. New Media Invision Awards Festival, 1997.
Spotlight Award. Category: BestRendered Art. Computer Game Developer Conference, 1997.
AchievementAward.Highest grades of the Universidade Catolica de Santos, Class of1986. Instituto de Preservacao Nacional, Brazil (Preservation Society).
Be Bold Bangle Contest. Run by Connie Fox, at www.conniefox.com. Jury panelist. Selection of winners for the contest. 2004.
Insect & Bug Challenge 2004. Wire-jewelry newsgroup online. Organization of contest, entries fees and submissions, May 2004.
3D Artists Jury board. Raph.com 3D Artists Gallery. Daily curatorial functions since 2000 to present day.
Render.ru Jury. Render.ru Digital 3D contest, 2001.
Book review and advisement. Digital Texturing & Painting by Owen Demers. New Riders Publishing
Advisory board, 3D Design & Animation Conference and Exhibition, 1999.
3D Artists, Raph.com, 2000.
3D Art – Elite, 3DGrafix.com, 2000.
Gnomon3D InstructorGallery, Gnomon3d.com, 2000
MacWorld EXPO Digital Art Gallery, 1999.
Game ArtistGallery, Gamasutra.com, 1998.
Digital Fantasy 3D Art, Fantasya.net
Independent Instructor. Jewelry-related tutorials ministered online. 2003 – 2010.
Independent Instructor. Art-related workshops ministered online: Creative Textures for 3D Art. Designing Fantasy Worlds: Sketch. Modeling Fantasy Worlds in 3D. Painting Dimensional Textures for Realtime. 2001-present.
Instructor. Creating 2D Textures for 3D Art. Gnomon School of Visual Effects, 2000-present.
Designing 3D Fantasy Worlds. 3D Conference and Expo, 2000.
Understanding Texture Art for 3D. 3D Conference and Expo, 2000.
Color Theory. 3D Design & Animation Conference, 2000.
Designing 3D Fantasy Worlds: A Workshop. Game Developers Conference, 2000.
Designing with Color Theory. The American Film Institute, 2000
Designing with Color Theory. The American Film Institute, 1999
Designing Fantasy Worlds: Concept Development. The American FilmInstitute, 1999.
Designing with Color Theory. The American FilmInstitute, 1999.
Color Theory. 3D Design & Animation Conference, 1999.
Designing Fantasy Worlds, Part 1. 3D Design & AnimationConference, 1999.
Designing Fantasy Worlds, Part 2. 3D Design & Animation Conference, 1999.
Color Theory. Game Developer’s Conference, 1999.
Designing with Color Schemes Workshop. Game Developer’sConference, 1999.
The Secrets of Zork Grand Inquisitor. 3D DesignConference, 1998.
Designing Fantasy Worlds. 3D Design Conference, 1998.
Creating Fantasy Worlds. The New Animation Technology Conference, 1998.
Creating Fantasy Worlds. 3D Design Conference, 1997.
The Visualization of Architectural Projects. HospitalÂ Architecture Conference, Brazil, 1992.
Visualization of Architectural Projects. International Architectural Conference, Brazil, 1991.
Consultant and Corporate Instructor. 3D Studio and Autocad. Various Companies in Brazil and Los Angeles, 1990-1994.
Staff Instructor. Basic AutoCAD. Advanced AutoCAD. 3D Techniques.Serviço Nacional deAprendizagem ao Comércio (SENAC), Brazil, 1990-1992.
Zentangle Art tiles. Personal work. 2013 - present.
Various individual jewelry commissions. Personal jewelry work. 2000-2010.
Mixed media drawings, sketches, paintings anddimensional art. Personal artistic work. 2002-present.
Digital fantasy art. Personal artistic work, 1999-2001.
Concept Art. Origin. 2000
Civilization Game Art. Activision, Inc., 1999.
Ultimate Worlds 3D Chatrooms art. Worlds, Inc., 1998.
Barnstormers Realtimetextures. Monkey Business, Inc, 1998.
Horse Whisperer CD Adventure game interface art. GPColor, Inc., 1998.
Zork Grand InquisitorAdventure CD game art and animation. Activision, Inc., 1997.
Quaternity CD Adventure game art. Illumina, 1997.
GuitropolisInteractive Edutainment interface art. Alfred Publishing, Inc., 1997.
Interactive Room for CAA/Intel art and animation. L-Squared, 1996.
Agent Intrigue Demo art. Qualia, 1996.
Temple of Twitch Interface. Launch Interactive Magazine, 1996.
Lighthouse Adventure CDGame art. Sierra Online, 1996.
Zork Nemesis Adventure CD Game art and animation. Activision, Inc., 1996.
Virtual sets art. Mr. Film, 1996.
Congo Descent to Zinj game art. Hyper Image/Viacom New Media, 1995.
3D architectural modeling. Various companies in Brazil and LosAngeles, California, 1990-1995.
Furniture and accessory design and production. Tok & Stok, Brazil, 1987.
Toy design and production. Toy Designer. Madeira Viva, Brazil, 1983-1985.
Hi there! I’m Eni Oken, artist since the age of 8, art instructor and teacher for almost 30 years, author of hundreds of articles, tutorials and ebooks online and books in print.
Right brain and left brain, artist and geek, analysis and synthesis, all belong here.
Right brain: Analyzing a problem and coming up with improved solutions – first distilling it into tiny digestible pieces – then being able to holistically see the big picture solution — comes as natural to me as breathing. My head works like a machine where you feed a problem on one side and solutions come out the other end, always accompanied by a neat little “how to do it better” instruction set.
Left brain: although half of my life has been spent abroad, my roots are deeply influenced by my Brazilian culture, my native country. Color, ornament and swirls, heavily influenced by Brazilian Carnaval can be felt throughout my work regardless of the medium used, digital or analog.
I think in holistic systems, I see patterns in apparent chaos, I form new ideas and instructions on how to improve. Ornament, Fantasy, Tutorials and modular design processes are my life and method.