About Eni Oken

Hi there, my name is
Eni Oken

Hi there! I’m Eni Oken, artist since the age of 8, art instructor and teacher for almost 30 years, author of hundreds of articles, tutorials and ebooks online and books in print.

In case you're wondering, my first name is pronounced like "a-knee"...

Right brain and left brain, artist and geek, analysis and synthesis, all belong here.

Right brain: Analyzing a problem and coming up with improved solutions – first distilling it into tiny digestible pieces – then being able to holistically see the big picture solution — comes as natural to me as breathing. My head works like a machine where you feed a problem on one side and solutions come out the other end, always accompanied by a neat little “how to do it better” instruction set.

Left brain: although half of my life has been spent abroad, my roots are deeply influenced by my Brazilian culture, my native country. Color, ornament and swirls, heavily influenced by Brazilian Carnaval can be felt throughout my work regardless of the medium used, digital or analog.

I think in holistic systems, I see patterns in apparent chaos, I form new ideas and instructions on how to improve. Ornament, Fantasy, Tutorials and modular design processes are my life and method.

 

My Story

Hi there, my name is Eni Oken (my first name is pronounced like "a knee”). I'm an artist with 30 years of experience in various different artistic areas. I started my artistic training at a very young age when my very insightful mother realized I had an inclination to the arts and put me in as many art classes as she could afford. My grandmother was a also superb craftsperson and taught me lace making and other fiber techniques.

Interestingly enough, I was not trained as a fine artist in college. Instead, I was influenced by friends who convinced me to go to architectural school, claiming those skills would be more commercially useful. For that twist of fate, I graduated as an architect and was involved in designing and shaping fantasy environments for video games for almost 2 decades, during which time I earned a number of awards.

You can say that I'm a "compulsive creative", I just love to find methods and processes on how to create more beautiful art. I believe that art doesn't need to rely purely on talent alone; on the contrary, there are rules and guidelines to good art that can be learned without hampering a person's creativity and ability to create their own unique style. It's not an immediate process and takes practice, though.

With the exception of my early artistic training, I'm pretty self taught when it comes to art. I've explored every technique and method I can get my hands on, including painting, drawing, illustration, computer graphics, sculpting, jewelry design, fantasy design, color theory, costume and scenery design, sewing and fiber techniques, miniature and model-making, window dressing, you name it!

Very shortly after college I discovered I enjoyed writing and teaching about art. During my years in computer graphics I designed fantasy environments for video games and wrote hundreds of articles and also books in print on how to create better art using digital tools. I started writing and selling e-books in the late 90s soon after the web started.

When I transitioned to jewelry design in 2004, I created a collection of over 100 e-books and tutorials on jewelry making, and also founded a very large community of jewelry makers called jewelrylessons.com, which carried over 3000 jewelry making tutorials created by over 300 different teachers.

My own tutorials taught and shaped thousands of jewelry artists across the globe. In 2016 I closed jewelrylessons.com for health reasons. 

In 2010 I was diagnosed with stage four metastatic cancer and found myself unable to create any art at all for quite some time. During the treatment and recovery years I started drawing again mostly because it was portable and easy to do from bed. My first drawings during that time were gruesome but cathartic; I drew small repetitive patterns and pictures depicting the various aspects of cancer treatment. That collection of drawings was called MuddyGlasses. My oncologist suggested I try to draw happier pictures as part of my recovery, and that's when I found Zentangle in 2013.

Some of the pictures of the Muddyglasses collection

Immediately I knew this was special and different. Given all the experience I had with other artistic methods, I was very impressed by the elegance of Zentangle, and how easily it could be used by a person with no artistic training and allow them to experience all the magic moments artists can take decades to learn.

Early Zentangle, 2013:

For health and financial reasons, I wasn't able to become a CZT until 2016. The experience during seminar confirmed what I thought before, this deceivingly simple method can make almost anyone enjoy the Zen flow that is experienced by artists during creation.

Since becoming a CZT, I also became more of the purist believing that if you do not follow the method when you are first starting it is very difficult to produce quality art and experience Zen flow without any other solid artistic training. That's why my advice to newcomers would be to FIRST learn the Zentangle method meticulously as it was originally developed by the founders Maria and Rick, following rigorously the eight steps.

Once you are comfortable with those eight steps and understand exactly what they do for you to grow as an artist, only then you can explore and branch out to other techniques and variations.

Every step of the method has a solid reason, including small details such as why you should name tangles with abstract names, or why does the Zentangle method does not create figurative and recognizable pictures.

Today I'm solidly involved in writing tutorials and e-books on art and the Zentangle method distributed through my website EniOken.com and other online stores. Since there are so many beginners books out there, I focus on intermediate and advanced art techniques, especially related to shading, coloring and other artistic tools such as composition and overlap. Most of my books focus on art topics for people who are ready to explore beyond the original Zentangle method.

As far as materials are concerned, I love using the inking pen and shading in black and white with graphite pencil. Ink and graphite were one of the first two classes I took as a young girl, and I find it very interesting that after all this time I came back to using that media.

I also enjoy coloring with Copic markers and Prismacolor pencils. And finally, I also enjoy painting with gouache, watercolors and acrylics. I have a list of my favorite supplies on my website.

My favorite tangle of all-time is Crescent Moon, mostly because it is a pattern that seems to go inward instead of shaping outward. I also tend to favor other filler patterns which build organically such as Joki (Kim Aarts) and Jay-six (my own tangle).

In early 2017 I released the ebook on “Echo Lines”, that is, a distant cousin of auras which form and grow beautiful three dimensional swirled shapes and can be used alone as a new type of meditative art or combined with regular tangles. Echo Lines are not a single tangle, it is a method of creating organic 3D shapes which relies on century old rules of perspective and foreshortening.

In the book I include eight guidelines rules of how to create Echo Lines with numerous exercises. Echo Lines are particularly beautiful when combined with tangle patterns, and can enhance a Zentangle tile in lovely ways. You can find the e-book at my website enioken.com and it is already becoming an addiction everywhere!

I also want to mention my book Zentangle Magic Moments which was created for those who cannot take a basics Zentangle class with a Certified Zentangle Teacher. It explains HOW AND WHY Zentangle method works, from my understanding as a CZT and experience artist. The book also answers many of the questions asked in my Facebook shading group. It is one of the only e-books I have for beginners -- if you are just entering the Zentangle world, that would be the one I would recommend first!

 

List of Accomplishments - Resumé

 

Skills

2013-present Zentangle Method
2001-present Self-taught drawing, shading and digital painting.
1999-2010 Self-taught jewelry construction and design.
1999-present Self-taught digital art skills.
1996-present Self-taught fantasy design .
1987-2001 Self-taught computer graphics and related skills.
1987-present Self-taught OS, hardware, software
1976-present Self taught fabric, lace-making and fiber skills.

 

Digital Tutorials, Ebooks & Writing

3DTangle ebook series. Growing list of ebooks on Zentangle method, shading Zentangle and doodling. 2013 - present.

Think & Design Jewelry series. Over 20 hands-on sketching tutorials on creativity for Jewelry makers. Thinkdesignjewelry.com, 2011 – 2012.

PDF Jewelry-Making Tutorials. Over 50 PDF tutorials on jewelry making in various topics related to jewelry-making. JewelryLessons.com, 2003 – 2014.

Web Blogging. Blogging on subjects related to art, design, creativity, jewelry-making, Zentangle, digital painting and more, to an audience of 45,000 unique monthly visitors. 1998 - present.

Email Newsletter. Maintaining an ongoing email newsletter including new ebooks, product referrals and blog summary. 
 

Education and Certification

Certified Zentangle® Teacher. Zentangle, Inc. April 2016. 

Bachelor in Architecture. Universidade de Santos. Graduated Valedictorian with highest grades of class. 1987. 

Authored Publications (Print)

From 3DStudio Max to Cult3D Designer. 3Dgate.com Online Magazine, 2001.
Using Corel Painter to Create Painterly, Seamless Textures. Artist’s Canvas monthly column. 3DGate.com Online Magazine, 2001.
No Texture Painter Quite like this.Artist’s Canvas monthlycolumn. 3DGate.com Online Magazine, 2001.
Creating Ornamental Jewelry CDSelf-published, 2000
No Clean and Crisp Edges,  Please! Artist’s Canvas monthly column. 3DGate.com Online Magazine,  2000.
“Marking Image”: The poor man’s custom texture work. Artist’s Canvas monthly column. 3DGate.com Online Magazine, 2000.
Where have all the Renaissance Men (or Women) Gone? Artist’s Canvas monthly column. 3DGate.com Online Magazine, 2000.
The True Color of Things. Artist’s Canvas monthly column. 3DGate.com OnlineMagazine, 2000.
Flat versus Deep: Faking Depth in Texture Art. Artist’s Canvas monthly column. 3DGate.com Online Magazine, 2000.
Artistic Style: Do you have it? Artist’s Canvas monthly column. 3DGate.com Online Magazine, 2000.
Creating Rich and Beautiful TextureArt. Artist’s Corner. GIGnews.com online magazine, 2000.
SixSteps Tutorial. Computer Arts magazine, 2000.
In search for 3D digital art. 3D Cafeine Online magazine. 3D Cafe©.com, 2000.
ColorSchemes: Planning Ahead. Design Freak Online Magazine, 2000.
ColorWheel: Still the Designer’s Best Friend. Design Freak Online Magazine, 2000.
Dimensional Ornate Texture Art. 3D Studio Max 3 Magic. NewRiders Publishing, 2000.
Painting in Another Dimension. In the Lab section, 3D Magazine, 2000.
Illusions of Depth: How to createrich 3D texture art. 3D Magazine, 2000.


Designing 3D Fantasy Worlds: A Workshop. Game Developers Conference Proceedings, 2000.
Texture It (Paint and Wardrobe). Inside 3D Studio Max 3. New Riders Publishing, 2000.
Inside the Front Cover. Inside 3D Studio Max 3 book. NewRiders Publishing, 2000.
Chapter 3: A Bouquet from an Alien Friend. Mastering 3D Graphics: Digital Botany and Creepy Insects, 1999.
Designing with Color Theory. 3D Cafeen Online Magazine, 3Dcafe.com,  1999.
Color Schemes: the software that helps think about color. ColorSchemes Software Manual, 1999.
Color Theory: Knowing the Rules and When to Break Them. 3D Design & Animation Conference Proceedings,  1999.
Designing Fantasy Worlds, Part 1: Exploring Concepts. 3D Design& Animation Conference Proceedings, 1999.
Designing Fantasy Worlds,  Part 2: Developing Concepts. 3D Design & Animation ConferenceProceedings, 1999.
Color Theory, Game Developer’s ConferenceProceedings, 1999.
Designing with Color Schemes Workshop, Game Developer’s Conference Proceedings, 1999.
A Bouquet from an Alien Friend. Serious 3D Magazine, 1998.
Cores e Mais Cores. Digital Designer Magazine, 1998.
Color, Color Everywhere. 3D Design Magazine, 1998.
Architecture with a Twist (fantasy worlds). 3D Design Magazine, 1998.
The Secrets of Zork Grand Inquisitor. 3D Design Conference Proceedings, 1998.
Designing Fantasy Worlds. 3D Design Conference Proceedings, 1998.
Creating Fantasy Worlds, The New AnimationTechnology Conference and Exposition Proceedings, 1998.
Creating Fantasy Worlds , 3D Design Conference Proceedings, 1997.
3D Studio, uma versao impar. Publish Magazine, Brazil, 1994.
Maquete Electronica: a Arquitetura em 3D. Projeto Magazine, Brazil, 1993.
ModelamentoTridimensional: visualizacao de projetos em Perspectiva. Computacao:  Arquitetura e Urbanismo International Conference Proceedings, Brazil, 1992.
Animator. Editora Erica, Brazil, 1991.
AutoCAD Avançado. Editora Erica, Brazil, 1990.
AutoCAD Dicas e Truques. EditoraErica, Brazil, 1990

 

Interviews and other Publications

Eni Oken – A Jewelry Business Success StoryInterviewed by Rena Klingenberg. Home Jewelry Business Success Resource, August 2005.
Linear Depth article by Nina Gracci. Lapidary Journal, 2002.
Cover image and Artist Profile, by Michael McBride. Design4 Magazine, 2001.
Spectrum 7, The Best inContemporary Fantastic Art. Underwood Books, 2000.
Ornamental Jewelry CDReview , by Tammy Powley. About.com,  Jewelry Making section, 2000.
Interview with Eni Oken, by Leonard Teo. InsideCG.com. June, 2000.
Little Village Far, far away image, by Kelly Murdock. 3D Studio Max R4 Bible, 2000.
3D Cafe Interview.Digital Fine Arts. 3Dcafe.com, 2000.
3D Artists Interview.  Raph.com. 3D Artists.com, 2000.
Game Development Gallery Visual Arts interview. Gamasutra.com, 2000.
Big Kahuna Awards 2000 finalists.3D Design Magazine, 2000.
In the News, by MitraMalek. MacWorld hosts Art Awards. Digital Fine Art Magazine, 1999.
In The News, by Matthew HooverAward Winning Alien. 3D Magazine.
Visiting ArtistSeries,  3DRender.com.
Portfolio section . Digital Designer magazine, 1999.
Spectrum 5, The Best in Contemporary Fantastic Art. Underwood books, 1998.
The Best 3D of the Year: Big Kahuna Winners 1998, by Kelly Dove. 3D Design magazine, 1998.
Cover of Premiere Edition and Personal Interview. Digital Designer magazine, 1998.
Game Review, by BobLindstrom. PC Games magazine, 1998.
Big Kahuna Awards 1997, by Kelly Dove. 3D Design Magazine, 1997.
2nd Page. 3D Design Magazine,  1997.
Big Kahuna Awards ’97 finalists. 3D Design Magazine, 1997.
The Viz Wiz, Artist Profile: Fantasy Worlds. Cadalyst magazine,  1997.
Architect as Artist. Computer Graphics World Magazine,  1997..

 

 

Awards

Blue Water Challenge Award: Intermediate/Advanced Category. Juried online competition. Dream Big as the Ocean Blue Cuff. Society of International Jewelry Artisans. August 2005.
Masters of Tomorrow Best of Show Award. Juried competition. InDepth Gallery. Cash award. 2001.
3D DesignBig Kahuna Award finalist. Category: Imagination. 3D Design Magazine, 2000.
3D Design Big Kahuna Award finalist. Category: Storytelling. 3D Design Magazine, 2000.
Best of Show and First prize Non-Student Category. MacWorld EXPO Digital Art Gallery, 1999.
3D Design Big Kahuna Award finalist. Category Fantasy Worlds. 3D Design Magazine, 1999.Â
3D Design Big Kahuna Award. Category Fantasy Worlds. 3D Design Magazine,  1998.
3D Design Big Kahuna Award.Category: Game Design. 3D Design Magazine, 1997.
New Media Invision Silver Award: Education. New Media Invision Awards Festival, 1997.
Spotlight Award. Category: BestRendered Art. Computer Game Developer Conference, 1997.
AchievementAward.Highest grades of the Universidade Catolica de Santos, Class of1986. Instituto de Preservacao Nacional, Brazil (Preservation Society).

 

 

Jury,  Curatorial and Advisory Duties

Group Creator and Moderator. Shading Zentangle® Facebook group. Over 4000 members. April 2015.

Be Bold Bangle Contest. Run by Connie Fox, at www.conniefox.com. Jury panelist. Selection of winners for the contest. 2004.
Insect & Bug Challenge 2004. Wire-jewelry newsgroup online. Organization of contest, entries fees and submissions, May 2004.
3D Artists Jury board. Raph.com 3D Artists Gallery. Daily curatorial functions since 2000 to present day.
Render.ru Jury. Render.ru Digital 3D contest, 2001.
Book review and advisement. Digital Texturing & Painting by Owen Demers. New Riders Publishing
Advisory board, 3D Design &  Animation Conference and Exhibition, 1999.

 

Exhibits online

3D ArtistsRaph.com, 2000.
3D Art – Elite3DGrafix.com, 2000.
Gnomon3D InstructorGalleryGnomon3d.com,  2000
MacWorld EXPO Digital Art Gallery, 1999.
Game ArtistGalleryGamasutra.com, 1998.
Digital Fantasy 3D Art,  Fantasya.net

 

 

Lectures,  Workshops and Classes Ministered

Independent Instructor. Jewelry-related tutorials ministered online. 2003 – 2010. 
Independent Instructor. Art-related workshops ministered online: Creative Textures for 3D Art.  Designing Fantasy Worlds: Sketch. Modeling Fantasy Worlds in 3D. Painting Dimensional Textures for Realtime. 2001-2004.
Instructor. Creating 2D Textures for 3D Art. Gnomon School of Visual Effects,  2000-2004.
Designing 3D Fantasy Worlds. 3D Conference and Expo,  2000.
Understanding Texture Art for 3D. 3D Conference and Expo, 2000.
Color Theory. 3D Design & Animation Conference, 2000.
Designing 3D Fantasy Worlds: A Workshop. Game Developers Conference, 2000.
Designing with Color Theory. The American Film Institute, 2000
Designing with Color Theory. The American Film Institute, 1999
Designing Fantasy Worlds: Concept Development. The American FilmInstitute, 1999.
Designing with Color Theory. The American FilmInstitute, 1999.
Color Theory. 3D Design & Animation Conference, 1999.
Designing Fantasy Worlds, Part 1. 3D Design & AnimationConference, 1999.
Designing Fantasy Worlds, Part 2. 3D Design & Animation Conference, 1999.
Color Theory. Game Developer’s Conference, 1999.
Designing with Color Schemes Workshop. Game Developer’sConference, 1999.
The Secrets of Zork Grand Inquisitor. 3D DesignConference, 1998.
Designing Fantasy Worlds. 3D Design Conference,  1998.
Creating Fantasy Worlds. The New Animation Technology Conference, 1998.
Creating Fantasy Worlds. 3D Design Conference,  1997.
The Visualization of Architectural Projects. Hospital  Architecture Conference, Brazil, 1992.
Visualization of Architectural Projects. International Architectural Conference, Brazil, 1991.
Consultant and Corporate Instructor. 3D Studio and Autocad. Various Companies in Brazil and Los Angeles, 1990-1994.
Staff Instructor. Basic AutoCAD. Advanced AutoCAD. 3D Techniques.Serviço Nacional deAprendizagem ao Comércio (SENAC), Brazil, 1990-1992.

 

 

Artistic Experience and Commissions

Zentangle Art tiles. Personal work. 2013 - present.
Various individual jewelry commissions. Personal jewelry work. 2000-2010.
Mixed media drawings, sketches, paintings anddimensional art. Personal artistic work. 2002-present.
Digital fantasy art. Personal artistic work, 1999-2001.
Concept Art. Origin.  2000
Civilization Game Art. Activision, Inc., 1999.
Ultimate Worlds 3D Chatrooms art. Worlds, Inc., 1998.
Barnstormers Realtimetextures. Monkey Business, Inc, 1998.
Horse Whisperer CD Adventure game interface art. GPColor, Inc., 1998.
Zork Grand InquisitorAdventure CD game art and animation. Activision, Inc., 1997.
Quaternity CD Adventure game art. Illumina, 1997.
GuitropolisInteractive Edutainment interface art. Alfred Publishing, Inc., 1997.
Interactive Room for CAA/Intel art and animation. L-Squared, 1996.
Agent Intrigue Demo art. Qualia, 1996.
Temple of Twitch Interface. Launch Interactive Magazine, 1996.
Lighthouse Adventure CDGame art. Sierra Online, 1996.
Zork Nemesis Adventure CD Game art and animation. Activision, Inc., 1996.
Virtual sets art. Mr. Film, 1996.
Congo Descent to Zinj game art. Hyper Image/Viacom New Media, 1995.
3D architectural modeling. Various companies in Brazil and LosAngeles, California, 1990-1995.
Furniture and accessory design and production. Tok & Stok, Brazil, 1987.
Toy design and production. Toy Designer. Madeira Viva, Brazil, 1983-1985.